Prepared By : Pref. Uday Shah (HOD-IT)
Mobile Application Development & Android Operating System and IDE
1. Introduction
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Mobile Application Development refers to the process of creating software applications that run on mobile devices.
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These applications are specifically designed for smartphones, tablets, and other handheld devices.
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Development involves designing user interfaces, implementing functionality, and optimizing for different devices.
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Mobile apps can be built for specific platforms like Android and iOS or cross-platform using frameworks.
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It combines software engineering, UI/UX design, and mobile hardware understanding.
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Mobile devices have constraints like battery, memory, and network, which developers must consider.
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Apps can be installed through app stores (Google Play, Apple App Store).
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Developers must follow platform-specific guidelines for better compatibility and performance.
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Mobile applications enhance user experience by using device features like GPS, camera, and sensors.
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Mobile app development tools and SDKs help in building, testing, and deploying applications.
2. Advantages
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Mobile apps provide easy access to services from anywhere using mobile devices.
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They improve user engagement through push notifications and personalization.
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Apps can use device-specific features (GPS, camera, accelerometer) for better functionality.
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They are generally faster and more responsive than mobile websites.
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Mobile apps can work offline or with intermittent internet connection.
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They can be monetized through in-app purchases, ads, or paid downloads.
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Mobile applications offer better performance and optimized user experience.
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They help businesses build brand loyalty and customer retention.
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Apps allow integration with social media for better user reach.
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Mobile applications can collect valuable analytics and user data for businesses.
3. Difference between Mobile Application, Web Application, and Hybrid Application
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Mobile Apps: Built for specific platforms like Android (Java/Kotlin) or iOS (Swift). Installed from app stores and use device resources.
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Web Apps: Accessed via browsers, do not require installation, and work on all devices with internet access.
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Hybrid Apps: Combination of web and mobile apps. Built using web technologies but wrapped in a native container.
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Mobile apps perform faster than web apps because they are platform-optimized.
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Web apps are easier to maintain as they require updates only on the server side.
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Hybrid apps are cost-effective because one codebase works across platforms.
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Mobile apps can work offline, whereas web apps need continuous internet.
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Hybrid apps use frameworks like Ionic, React Native, or Flutter.
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Web apps do not require app store approval, making them easier to distribute.
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Hybrid apps may not perform as well as fully native apps for heavy tasks.
4. Introduction to Android Operating System
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Android is an open-source, Linux-based operating system developed for mobile devices.
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It is maintained by Google and the Open Handset Alliance (OHA).
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Android supports touch-based interactions and a rich user interface.
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The OS is widely used on smartphones, tablets, TVs, and wearables.
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It provides a robust environment for app development through the Android SDK.
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Android apps are written mainly in Java, Kotlin, or C++.
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The Play Store is the official marketplace for Android apps.
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Android supports multi-tasking and background processes.
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It is customizable by device manufacturers and users.
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The OS is continuously updated with security patches and new features.
5. Android Versions with Features
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Android releases updates with code names (Cupcake, Donut, KitKat, Oreo, etc.).
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Each version brings performance improvements, security patches, and new APIs.
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Early versions focused on basic features like widgets and on-screen keyboards.
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Later versions added advanced notifications, material design, and battery optimizations.
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Android 6 (Marshmallow) introduced runtime permissions and Doze mode.
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Android 7 (Nougat) added split-screen multitasking.
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Android 9 (Pie) brought gesture navigation and Digital Wellbeing tools.
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Android 10 removed dessert names and introduced system-wide dark mode.
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Android 11-14 focused on privacy, 5G, foldable devices, and AI integration.
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Each version improves compatibility with new hardware and app requirements.
6. Android Architecture
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Android architecture is divided into 5 main layers.
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Linux Kernel: Handles hardware interaction, security, memory management, and drivers.
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Libraries & Android Runtime: Includes core libraries and ART (Android Runtime) for running apps.
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Application Framework: Provides APIs for developers to access services like telephony, location, and resources.
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Applications: User-installed and system apps run at the top layer.
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The modular design makes Android highly flexible and scalable.
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Each app runs in its own sandbox for security.
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Content Providers manage data sharing between apps.
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Services allow background processing even when the UI is not active.
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Notifications and broadcast receivers provide system-wide messaging.
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This layered structure ensures reliability and security.
7. OHA (Open Handset Alliance)
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OHA is a consortium of companies led by Google to develop open standards for mobile devices.
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It was founded in 2007 with members like Samsung, HTC, Qualcomm, and LG.
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The alliance’s goal is to accelerate innovation in mobile platforms.
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OHA focuses on open-source development, reducing costs, and improving user experience.
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Members contribute to Android OS and hardware compatibility.
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It ensures that Android remains widely adopted and available to manufacturers.
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OHA promotes interoperability between devices and services.
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It helps maintain a consistent Android ecosystem worldwide.
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The alliance reduces fragmentation by standardizing hardware and software.
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This collaboration has made Android the most popular mobile OS globally.
Android Studio
8. Introduction of Android Studio
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Android Studio is the official IDE for Android app development by Google.
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It is built on JetBrains IntelliJ IDEA with Android-specific features.
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Android Studio supports Java, Kotlin, and C++ development.
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It offers powerful code editing with auto-complete and refactoring tools.
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The IDE includes templates and wizards for quick project setup.
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Integrated debugging and performance tools help developers test apps easily.
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Gradle-based build system simplifies project management.
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Android Studio supports instant run for quick testing of changes.
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It integrates with Git for version control.
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The IDE is updated regularly with new features and performance improvements.
9. Android SDK
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The Android Software Development Kit provides tools for building Android apps.
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It includes libraries, compilers, and debugging tools.
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SDK Manager helps in downloading platform-specific components.
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It contains the Android Emulator for testing apps on virtual devices.
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The SDK provides APIs for accessing hardware, sensors, and system services.
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Different API levels correspond to different Android versions.
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Developers must ensure compatibility with the target SDK version.
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SDK tools also include adb (Android Debug Bridge) for communication with devices.
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SDK supports integration with build systems like Gradle and Maven.
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Keeping the SDK updated ensures compatibility with new features.
10. Android Development Tools
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Android Development Tools (ADT) help developers write, test, and debug apps.
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They include Android Emulator, adb, and lint tools for code quality checks.
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Profiler tools allow monitoring of memory, CPU, and network usage.
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APK Analyzer inspects the final build size and dependencies.
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Logcat tool helps in viewing system logs for debugging.
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Android Gradle Plugin automates builds and dependency management.
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Testing frameworks like Espresso and JUnit are integrated.
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Tools also support localization and resource optimization.
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AVD Manager manages multiple virtual devices for testing.
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Continuous integration can be set up using Gradle and build servers.
11. Android Virtual Devices (AVD)
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AVDs are emulator configurations that mimic real Android devices.
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They allow testing apps on different screen sizes, hardware, and OS versions.
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Developers can create multiple AVDs for compatibility testing.
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Emulators simulate device features like GPS, battery, and sensors.
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AVD Manager in Android Studio simplifies the creation process.
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Testing on AVDs reduces the need for physical devices.
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They support debugging through adb and Logcat.
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Developers can test app performance under different network conditions.
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Emulator snapshots save the current state for quick restart.
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AVDs ensure apps work properly across different hardware specifications.
12. Directory Structure of Android Application
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Android projects have a specific folder structure for organization.
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Manifest folder: Contains
AndroidManifest.xml
for app configuration. -
Java/Kotlin folder: Stores app source code and packages.
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res folder: Contains resources like layouts, drawables, strings, and styles.
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libs folder: Stores external libraries used by the app.
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Gradle Scripts: Manage dependencies and build settings.
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The
build
folder contains compiled files. -
R.java
is auto-generated to reference app resources. -
The structure separates code from resources for better maintainability.
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Organized directories make scaling and debugging easier.
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Android Studio automatically creates this structure for each project.
13. Activity & Application Life Cycle
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Activity Life Cycle: Refers to different states an activity goes through (Created, Started, Resumed, Paused, Stopped, Destroyed).
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Developers override lifecycle methods (
onCreate
,onResume
,onPause
, etc.) to manage app behavior. -
Proper handling ensures a smooth user experience and efficient resource usage.
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Application Life Cycle: Manages the overall app state when launched or terminated.
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Application
class can be extended to maintain global state. -
Android may kill background apps to free resources.
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Life cycle management prevents data loss during configuration changes.
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Lifecycle-aware components help in handling background tasks.
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Logging life cycle events helps in debugging.
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Correct life cycle handling improves battery and memory management.
14. Anatomy of Android Application
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An Android app is composed of activities, services, broadcast receivers, and content providers.
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Activities: Represent screens with UI.
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Services: Perform background operations without UI.
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Broadcast Receivers: Respond to system-wide events.
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Content Providers: Manage and share data between apps.
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Apps also include resources like layouts, images, and strings.
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The
AndroidManifest.xml
declares all components. -
Permissions for accessing system features are defined in the manifest.
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Apps can communicate with each other using intents.
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Apps run in isolated sandboxes for security.
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The modular architecture makes apps maintainable and reusable.
15. AndroidManifest.xml file
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AndroidManifest.xml
is the central configuration file of an Android app. -
It declares the app's package name and version information.
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All app components (activities, services, etc.) must be declared here.
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It specifies app permissions like internet or location access.
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The manifest defines minimum and target SDK versions.
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Intent filters determine how the app responds to events and actions.
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Custom themes and icons can be configured here.
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It provides hardware and software feature requirements.
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The manifest also links the app to external libraries or features.
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Incorrect configuration can cause the app to crash or be rejected by the Play Store.
16. R.java file
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R.java
is an auto-generated file by Android Studio. -
It provides unique IDs for all resources (layouts, strings, images) in the app.
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Developers use
R.id
,R.layout
,R.string
to reference resources. -
Modifying this file manually is not recommended as it is regenerated during build.
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It acts as a bridge between the resource files and Java/Kotlin code.
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Each resource in the
res
folder gets a constant inR.java
. -
If resources have errors,
R.java
is not generated, causing build failure. -
It improves code readability and reduces hardcoding of resource names.
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The file is located in the
gen
(generated) folder of the project. -
Every time a new resource is added,
R.java
is updated automatically.